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Boards >> Oraclum Server >> Paladin Nerf - Changelog v6 2020 - Exura San -



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Paladin Nerf - Changelog v6 2020 - Exura San -
by God Bury
Author 
God Bury

Profession: Druid
Level: 8

Posts: 66
Paladin Nerf - Changelog v6 2020 - Exura San -
Hello there.

I want to explain here what we have done to the RP this season. If you can share your gameplay / sensations with it in this post, it would be amazing.

We have only nerfed his Divine Healing spell (exura san), since people said RP could tank better than EK due to the spam of this spell and the wonderfull mana that the boots and the ring could generate.

So we have changed all the formule. Before the healing number depended 90% of the Magic Level and 10% of the Level. Now the level is more important and although sometimes the healing could be even bigger than before (critical number) it wont be so powerfull in average.

We've been testing it now and an Elite RP level 338 with 30 ml has healed between 700 and 900 that are normal numbers for that level+skills, but once, it has healed about 1200~ as critical. This is what we want for this season.

Also the exhaustion has changed from 900 to 1100 (0'9 sec to 1,1 sec)

You can comment in this topic your impressions.
20.12.20 06:44:26
Edited by God Bury
on 20.12.20 06:51:05
Freezy

Profession: Epic Royal Paladin
Level: 413
Shooter of Latin Lovers

Posts: 2
Nerf
Its to heavy nerf. A 360 Pala dies rly easy by 2-3 Mages.
29.12.20 18:39:19
God Bury

Profession: Druid
Level: 8

Posts: 66
Originally posted by Freezy on 29.12.20 18:39:19:
Its to heavy nerf. A 360 Pala dies rly easy by 2-3 Mages.


The thing is that before a Pala could tank 3 mages like he wants. We are speaking about 3 players trying to kill one, that player should suffer to keep himself alive.

Anyway we kept all the rp damage that was really good too.
31.12.20 01:49:44


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